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You didn’t need complex animations, or huge cities, to create a believable space. One of the benefits of this perspective was that it allowed developers to pack maps full of points of interest without taxing machines too much. The original titles, which were released exclusively on PC, used a top-down isometric view that was common for role-playing games of that era. The problems of classic RPGs in a modern industry Arroyo, the starting town in Fallout 2 Fallout Wiki Unlike most remaking efforts, however, Project Arroyo has a unique challenge to contend with: Fallout 2’s presentation and map design no longer hold up, especially through that new perspective. The effort, which currently boasts around fifty members, has been ongoing since September 2018. The existence of Project Arroyo, a modding project that aims to recreate Fallout 2, which was isometric, using Fallout 4’s first-person engine, is no surprise - classics are remade and given a new life all the time. In the wake of Fallout 4’s more action-oriented approach, and Fallout 76’s mixed reception, it’s no wonder that, over twenty years later, there’s still interest in revisiting the California wasteland. Players were able to approach problems however they’d like, and the game took great care in giving fans creative options to solve missions, like talking your way out of the final boss battle. When Fallout 2 was released in 1998, the post-apocalyptic role-playing game was widely considered a masterpiece thanks to its open-ended gameplay.
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